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The Rise of Anime

While I'm not all that big on video-games myself,  I was glad to see G4-TV, the cable-tv channel devoted to video-game reviews and the computer technology it is based upon, start showing anime, or sci-fi animation, as a regular part of its program format. I've always been a big fan of science-fiction (not horror), and outer-space adventures are my favorites. In the 80s, I enjoyed some of the original anime series that aired every morning, such as Voltron, the Transformers, and my favorite was an ongoing saga about a space-ship that became lost in the far corners of the galaxy on a mission to save Earth from a hostile race of giants, known as Star Blazers. My other favorite was Robotek.
 
  Not long after first tuning into these animated classics, I began learning the trade of animation myself. But it was a very time-consuming and difficult process to finance. I worked with a video-camcorder for a few years and most of my stuff was drawn on paper, using my own little cardborad cut-outs to trace the various frames of characters in motion. It failed to go anywhere at that time because I lost my regular job when the store I worked with closed and I couldn't pay for the special VCR I needed to work in conjucntion with my camcorder for the editorial processing.

  I didn't get around to animation again until 2003, a decade later, after I managed to establish an excellent credit account with an electronics company due to my devotion to the purchase of their products and perfect track-record for paying off my debts. That is perhaps the most advantageous upside about a credit-account; the points that one scores for the successful  payment of debts. As a reward, I was able to purchase my first 21st century computer by credit, and it wasn't too long before I figured out that I could use it to create some of the best animation I've ever had the privilege to work with, simply because the software was 100x better than the VHS camcording software that I used in the early 90s.

  I may not be working with photoshop yet,  but I have managed to do quite well with my  Paint Program and two different photo-editors with various helpful tools included, and the results are hopeful. I have concentrated most of my time and effort towards the process of animation  and my first major project, a sci-fi adventure known as The Lost Planet, with the idea that not only does this seem like the most practical field for me to work in at this time, it also is by far my favorite.  Despite the loss of a decade ('93 to 2003), I am hopeful that this work will finally save me from the homelessness that I fear I may face otherwise. Wish me luck.

Nick Zentor, 3/05/08

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